GUILD (hotkey: "G")
You can either join a guild or create one. To join, go to the guild list and look for a guild of your choice, then apply. If their admission is open you can join right away, if not then you have to wait until an officer reviews your application and accepts (or denies) you. Or you can just click Auto-join, and the game will choose an open guild for you.
To create one, you have to pay 10 million coins, and find a guild name and initials that are not taken yet. You automatically becomes the GM of the guild you created. As the GM, you can:
GO's can do everything the GM can except numbers 10, 12, 17, and 18.
In the event of the GM being inactive for 7 days or more, any member or GO can click the "Depose" button. This will transfer the leadership position to the highest level active GO. If the GO is inactive, or all officers inactive, then the highest active member will be the new GM.
To create one, you have to pay 10 million coins, and find a guild name and initials that are not taken yet. You automatically becomes the GM of the guild you created. As the GM, you can:
- upgrade the guild rank when the coin requirements are met
- set the level requirement for applications
- allow open admission (people can join your guild without your permission)
- accept or deny guild applications
- allow open vault (members can take items from the vault without your permission)
- accept or deny vault requests
- edit guild description
- edit guild message (only members can view this)
- send guild message to all members (thru the same guild message box)
- send separate message to individual members thru member's profile
- view a member's total donation (cumulative amount of coins and items donated to all the guilds he joined), total amount taken from vault (cumulative price of items taken from vault of all guilds joined), and number of guilds joined
- promote other member(s) as your GO; maximum of 3 at a time
- remove members
- delete wall posts or clear the entire wall
- set diplomacy once a day
- change the guild name at the cost of 21 gems
- transfer the guild to another member (you cannot leave the guild as a GM, so you have to transfer your position to someone else)
- disband the guild if the rank is Guardian or below
GO's can do everything the GM can except numbers 10, 12, 17, and 18.
- You can have a maximum of 30 members, but can upgrade to 40 with the Guardian rank.
- Your vault slot increases with the guild size until 20 slots. Any member can upgrade the vault up to 80 slots (24 gems per slot).
- You cannot accept an application within the last 24 hours of Invasion (but that player can still apply). This is to prevent players guild hopping to a friendly guild and dumping damage on their AI town.
- With the introduction of kongregate guild chat rooms, guilds from any game also gets a free forum. GM and GO(s) get to be the moderator of the forum (forum only, not the guild chat).
In the event of the GM being inactive for 7 days or more, any member or GO can click the "Depose" button. This will transfer the leadership position to the highest level active GO. If the GO is inactive, or all officers inactive, then the highest active member will be the new GM.
GUILD RANK
The guild starts at Bronze rank with 0% experience bonus and 0 sp bonus. To upgrade its rank, members must donate coins until the next rank requirement is met. The guild can also gain coins from items directly sold from the vault.
RANK COIN REQUIREMENT EXP BONUS SP BONUS
Bronze default 0% 0
Silver 100,000,000 5% 10
Gold 1,000,000,000 10% 20
Platinum 10,000,000,000 15% 30
Diamond 50,000,000,000 20% 50
Guardian 300,000,000,000 25% 200
Void 1,000,000,000,000 35% 300
Void +1 1,500,000,000,000 36% 310
Void +2 2,000,000,000,000 37% 320
Void +3 2,500,000,000,000 38% 330
Void +4 3,000,000,000,000 39% 340
Void +5 3,500,000,000,000 40% 350
Void +6 4,000,000,000,000 41% 360
Void +7 4,500,000,000,000 42% 370
Void +8 5,000,000,000,000 43% 380
Void +9 5,500,000,000,000 44% 390
Void +10 6,000,000,000,000 45% 400
Starting on Void rank, guild members gain 20% more HP when defending in MW.
You also lose the option to disband the guild on Void ranks.
DIPLOMACY
Any officer can change the diplomacy once every 24 hours. A guild can have relations with only 3 other guilds. You can see which guilds have set their diplomacy on your guild in the Inbound Relations list. The Diplomacy tab explains how the relationships affect arena experience gain/loss.
To set "War", both guilds must have each other on hostile.
To set "Alliance", both guilds must be on friendly.
Diplomacy plays a vital role in MW. You cannot attack a mystic until it's guild has been set on hostile/war.
Why should I join a guild? Can't I play without it?
You can play without a guild, but you wouldn't be able to access other areas such as the mines, Isendel, and Hell. You also wouldn't be able to join the Invasion, Factions Wars, or Mystic Wars.
It takes months, even years, to be good at this game, and everything would be easier with a guild that supports you. I can say the most important aspect of having a guild is interaction - sharing tips and tricks with your guild mates, forming strategies in war, helping a newbie in need, looking for bugs and loopholes in the game (lol). Without these your DW life would easily get boring and you might quit even before you reach most of the game features I've been discussing here.
But if you really insist on playing solo, you can create a 1-man guild to gain access to all the areas, go to the chat room to have someone to talk to, or to the forum to learn more about the game.
Some people advise that joining a guild early in the game is not good. Is this true?
It's true in the sense that you level up faster because of the guild's experience bonus, speeding past the stat pills and coins for str and con. Leveling fast with weak stats will likely net you more defeats, and you'll eventually ragequit (ok, you may not ragequit, but you're still weak).
But if you know how to manage your energy, it might not entirely be bad for you. If you manage to find a good guild that is willing to assist you - give advice on proper leveling and letting you take junk items to sell for softcapping, then I'd say go for it. Your account won't be ruined as long as you don't carelessly use your gems or your LP (in other words, read Game Tips for low levels).
Sometimes, a player's decision to try the game and stay in it depends on the activity of the people around him. Being alone and not getting the right help might be worse than fast leveling.
It's true in the sense that you level up faster because of the guild's experience bonus, speeding past the stat pills and coins for str and con. Leveling fast with weak stats will likely net you more defeats, and you'll eventually ragequit (ok, you may not ragequit, but you're still weak).
But if you know how to manage your energy, it might not entirely be bad for you. If you manage to find a good guild that is willing to assist you - give advice on proper leveling and letting you take junk items to sell for softcapping, then I'd say go for it. Your account won't be ruined as long as you don't carelessly use your gems or your LP (in other words, read Game Tips for low levels).
Sometimes, a player's decision to try the game and stay in it depends on the activity of the people around him. Being alone and not getting the right help might be worse than fast leveling.
Why can't I get an item from the guild vault?
- You may not be in the item's level range yet.
- Your inventory might be full. Make at least one space and the "take/request" button will appear.
- Your item queue in your Home tab is full. You can still request an item (vault permission is on), but your GM/GO won't be able to give it to you. Make sure to clear you Home tab once a week because links expire in 6 days 23 hrs.
- You must have taken another item in the last 4 hrs. There is a 4-hour cool down before you can take/request again. This is to "prevent" looters from joining a guild, taking all the vaulted items, then leaving.