EXPERIENCE BONUS
To see which bonuses affects your experience gained, look for the star icon just below your name and click on it. The following will appear:
I. Total Guild Bonus - there are several factors affecting this bonus:
1. Guild level - the higher the level the higher the bonus, maxed at 45% (void +10).
2. Offensive Fame - The guild earns experience/sp bonuses based on this formula:
exp bonus = 1 + Squareroot (offensive fame); sp bonus = exp bonus * 10
Demon Gates (key or orb); 1 fame
Alien Portal: 3 fame
Isendel Areas: 6/8/10/12 fame
Mystic Mines: 4/15/20 fame
Hell: 25 fame
Guild's Maximum Offensive Bonuses: 45%/450SP (need 1936)
Guild's Maximum Offensive + Invasion Bonus: 70%/700SP
Offensive fame expires 14 days after the gate/portal/area was initialized.
3. Invasion bonus
- Top Void guild will receive 20% Exp and 200SP bonus, plus up to +5%/50SP more if they
dealt 4.250B damage in that town (1% more each 400M over 2.25B).
- Only the bonus for 2 towns are counted if the guild wins more than 2.
- Void guilds that didn't win a town still gets 10%/100SP for first 250M (1% for each 25M), but can get up to 20%/200SP with 2.25B (1% more each 200M over 250M)
4. Mystic bonus - A guild can only build one Mystic for each build and war phase. The bonus takes effect the instant the mystic is built. During Mystic Wars, each down mystic will add +3% to the other remaining mystics. The guilds with the 1st and 2nd downed mystics will still have +3% until a 3rd mystic is destroyed.
Mystic Guardian - 24% Experience + (3% for each wonder destroyed)
Mystic Fallen - 23% Experience + (3% for each wonder destroyed)
Mystic Dragon - 22% Experience + (3% for each wonder destroyed)
Mystic Phoenix - 21% Experience + (3% for each wonder destroyed)
Mystic Unicorn - 20% Experience + (3% for each wonder destroyed)
Mystic Griffin - 20% Experience + (3% for each wonder destroyed)
Mystic Serpent - 20% Experience + (3% for each wonder destroyed)
5. Hell Gate - The top seven guilds will be given 20/16/12/10/8/6/4% experience bonus until the next time Fallen is defeated.
6. Faction War - 1% per reward point earned, up to 30%. When the war is over, guilds of the winning factions (the faction with higher total points in the war zone) that scored at least 1 point will also gets extra 20% for three days
II. Banker Bonus - your initial purchase of the Banker’s Guild comes with a permanent 10% experience bonus. Succeeding upgrades won’t give you any more bonuses.
III. Cap of Wisdom Bonus - can be bought for for 28 gems and gives a permanent bonus of 25% to experience.
IV. Invasion Player Bonus (personal) - Each player can get 1% for each 100M damage dealt up to 10%. After that, players can earn additional 1% bonus for each 1B damage dealt, up to a total of 25% for 16B damage. Only the highest damage town counts.
V. Mystic Player Bonus (personal) - The top 10 players who contributed the highest damage will receive 20/18/16/14/12/10/8/6/4/2% experience bonus until the start of the next war phase (summed total capped to 20% for any player).
VI. Fallen/Atlantis Player Bonus (personal) - The five players who dealt the most on Fallen (Hell Gate) or Poseidon (Oceana town-Atlantis) gets 15/14/13/12/11% experience bonus until the next time Fallen or Poseidon is defeated. Level 95+ players have a permanent 10% since they cannot access Hell Gates anymore.
VII. Genius Bonus - 2x experience bonus (100%) for a duration of time (1 day or 7 days)
VIII. Deck Bonus - Players earn extra exp bonus equal to total rarity star of their top 10 cards.
IX. Event Bonus - usually set at 50%, and automatically takes effect whenever an event is active.
To see which bonuses affects your experience gained, look for the star icon just below your name and click on it. The following will appear:
I. Total Guild Bonus - there are several factors affecting this bonus:
1. Guild level - the higher the level the higher the bonus, maxed at 45% (void +10).
2. Offensive Fame - The guild earns experience/sp bonuses based on this formula:
exp bonus = 1 + Squareroot (offensive fame); sp bonus = exp bonus * 10
Demon Gates (key or orb); 1 fame
Alien Portal: 3 fame
Isendel Areas: 6/8/10/12 fame
Mystic Mines: 4/15/20 fame
Hell: 25 fame
Guild's Maximum Offensive Bonuses: 45%/450SP (need 1936)
Guild's Maximum Offensive + Invasion Bonus: 70%/700SP
Offensive fame expires 14 days after the gate/portal/area was initialized.
3. Invasion bonus
- Top Void guild will receive 20% Exp and 200SP bonus, plus up to +5%/50SP more if they
dealt 4.250B damage in that town (1% more each 400M over 2.25B).
- Only the bonus for 2 towns are counted if the guild wins more than 2.
- Void guilds that didn't win a town still gets 10%/100SP for first 250M (1% for each 25M), but can get up to 20%/200SP with 2.25B (1% more each 200M over 250M)
4. Mystic bonus - A guild can only build one Mystic for each build and war phase. The bonus takes effect the instant the mystic is built. During Mystic Wars, each down mystic will add +3% to the other remaining mystics. The guilds with the 1st and 2nd downed mystics will still have +3% until a 3rd mystic is destroyed.
Mystic Guardian - 24% Experience + (3% for each wonder destroyed)
Mystic Fallen - 23% Experience + (3% for each wonder destroyed)
Mystic Dragon - 22% Experience + (3% for each wonder destroyed)
Mystic Phoenix - 21% Experience + (3% for each wonder destroyed)
Mystic Unicorn - 20% Experience + (3% for each wonder destroyed)
Mystic Griffin - 20% Experience + (3% for each wonder destroyed)
Mystic Serpent - 20% Experience + (3% for each wonder destroyed)
5. Hell Gate - The top seven guilds will be given 20/16/12/10/8/6/4% experience bonus until the next time Fallen is defeated.
6. Faction War - 1% per reward point earned, up to 30%. When the war is over, guilds of the winning factions (the faction with higher total points in the war zone) that scored at least 1 point will also gets extra 20% for three days
II. Banker Bonus - your initial purchase of the Banker’s Guild comes with a permanent 10% experience bonus. Succeeding upgrades won’t give you any more bonuses.
III. Cap of Wisdom Bonus - can be bought for for 28 gems and gives a permanent bonus of 25% to experience.
IV. Invasion Player Bonus (personal) - Each player can get 1% for each 100M damage dealt up to 10%. After that, players can earn additional 1% bonus for each 1B damage dealt, up to a total of 25% for 16B damage. Only the highest damage town counts.
V. Mystic Player Bonus (personal) - The top 10 players who contributed the highest damage will receive 20/18/16/14/12/10/8/6/4/2% experience bonus until the start of the next war phase (summed total capped to 20% for any player).
VI. Fallen/Atlantis Player Bonus (personal) - The five players who dealt the most on Fallen (Hell Gate) or Poseidon (Oceana town-Atlantis) gets 15/14/13/12/11% experience bonus until the next time Fallen or Poseidon is defeated. Level 95+ players have a permanent 10% since they cannot access Hell Gates anymore.
VII. Genius Bonus - 2x experience bonus (100%) for a duration of time (1 day or 7 days)
VIII. Deck Bonus - Players earn extra exp bonus equal to total rarity star of their top 10 cards.
IX. Event Bonus - usually set at 50%, and automatically takes effect whenever an event is active.