AREA - COIN RETURN- EXPERIENCE (to be updated)
Coin increase per level stops at 97. That means a level 102 gets the same amount of coins as a level 97. Same mist cost, and same number to put on well/beggar as well (although the spreadsheet goes as far as 100, I think the author just computed the same pattern up to the highest level during his time). Thanks to Hellotik for the info.
This was just a small research with the objective of determining the best place to go for a certain level. I won't include the table I made anymore, the results are pretty obvious anyway, but if anyone wants to refute my data then message me. As you can see, I did the research when I was level 78, no orc mines, hells, MW and FW yet. They will be added later.
Conclusion and Formulas for Coins:
Conclusion for Experience:
Coin increase per level stops at 97. That means a level 102 gets the same amount of coins as a level 97. Same mist cost, and same number to put on well/beggar as well (although the spreadsheet goes as far as 100, I think the author just computed the same pattern up to the highest level during his time). Thanks to Hellotik for the info.
This was just a small research with the objective of determining the best place to go for a certain level. I won't include the table I made anymore, the results are pretty obvious anyway, but if anyone wants to refute my data then message me. As you can see, I did the research when I was level 78, no orc mines, hells, MW and FW yet. They will be added later.
Conclusion and Formulas for Coins:
- GCD = greatest common denominator
- health potion = GCD (3,306,094 at level 78)
- fairy dust = 20*GCD for most levels
- mist potion = 15*GCD for most levels
- beggar/well (energy) = GCD*2 + 1
- NPC = GCD*<multiplier> ; value applies to all areas; increases with level
- Isendel (all areas) is constant regardless of level
- Town (all areas) is constant regardless of level
- Mines = GCD*4 ; increases with level
- Invasion = GCD*4 ; increases with level
- Portals = GCD*4 ; increases with level
- Gates = GCD*4 ; increases with level
- Although the Mines and Invasion yield the same values, there are still other factors to consider when choosing between the two. Invasion has the mothership which gives more coins and experience per energy based on your damage, but there are no random encounters. The Mines only has 1 boss per rage, but there are encounters which may give you crystals, random drops, and MBs. If you are not a gemmer and you still have to build your stats then go with Mines.
Conclusion for Experience:
- Mines/Invasion - increases with level
- Isendel - experience goes up as far as the highest mob of the area. i'm 78, so crystal cave mobs will follow the exp given by the highest level (75). In the enchanted forest, only level 76 and 77 mobs follows after 78 since i'm not past that level yet. Therefore, for a level 78 the enchanted forest is still a good place to grind for experience, but the mobs are tougher so I have to use more dusts.
- Towns - experience is fixed with the mob’s level. Around level 65 the towns are only good for possessed bosses, which are also rare encounters, so it’s generally not recommended to grind here.