ATTRIBUTES
Health - (Character Level) * (CON) * 2
Skill Points - sum of ALL the following: (capped at 32767 SP)
Intelligence / 3 * Magic Skill value
+ Intelligence / 6 * Gun Skill value
+ Intelligence / 6 * Sword Skill value
+ Gun Skill value
+ Sword Skill value
+ (1 point for every point in Magic up to 30)
+ (1 point for every point in Gun up to 30)
+ (1 point for every point in Sword up to 30)
+ (1 point for every point there is in Sword more than in Magic)
+ (1 point for every point there is in Gun more than in Magic)
+ Class Bonus (from 16 SP as a Master Mage to 400 SP as a Divine Sage)
+ Skill Capsule (50 SP)
+ Guild Level (From a minimum of 10 SP to a maximum of 400 SP)
+ Bonuses given from Offensive Fame (From a minimum of 10 to a maximum of 450)
+ Bonuses given from Alien Invasion (From a minimum of 10 to a maximum of 250)
+ FW points
+ (Int-7)
Attack (sword) - (Sqrt[Strength*Quickness])*Weapon Damage*0.08005
Attack (gun) - (Sqrt[Dexterity*Quickness])*Weapon Damage*0.08005
Magic Power - Level * [(Intelligence * Dexterity) ^ (1/2)] * Class Bonus * Weapon Bonus
Defense - (Armor defense value) + (Quickness) -5
Energy - Maximum base energy is 282. Maximum possible energy is 32767.
- Higher class gives more energy.
- Badges (go to Quests tab and click on Badges on the upper left corner). The yellow badges give you
+1 permanent energy each, the orange ones give +2, except Badge Master (+5). To keep track of the number of gates/portals/bosses you have, go to Characters tab and click View More.
- Banker's Guild gives +10 permanent energy.
- Some rings also increase your energy while you wear them.
- The Time Capsule gives +30 permanent energy.
reference:
http://damnguildname.forumfree.it/?t=59692189
http://www.kongregate.com/forums/35-dream-world/topics/145038-skill-points
Health - (Character Level) * (CON) * 2
Skill Points - sum of ALL the following: (capped at 32767 SP)
Intelligence / 3 * Magic Skill value
+ Intelligence / 6 * Gun Skill value
+ Intelligence / 6 * Sword Skill value
+ Gun Skill value
+ Sword Skill value
+ (1 point for every point in Magic up to 30)
+ (1 point for every point in Gun up to 30)
+ (1 point for every point in Sword up to 30)
+ (1 point for every point there is in Sword more than in Magic)
+ (1 point for every point there is in Gun more than in Magic)
+ Class Bonus (from 16 SP as a Master Mage to 400 SP as a Divine Sage)
+ Skill Capsule (50 SP)
+ Guild Level (From a minimum of 10 SP to a maximum of 400 SP)
+ Bonuses given from Offensive Fame (From a minimum of 10 to a maximum of 450)
+ Bonuses given from Alien Invasion (From a minimum of 10 to a maximum of 250)
+ FW points
+ (Int-7)
Attack (sword) - (Sqrt[Strength*Quickness])*Weapon Damage*0.08005
Attack (gun) - (Sqrt[Dexterity*Quickness])*Weapon Damage*0.08005
Magic Power - Level * [(Intelligence * Dexterity) ^ (1/2)] * Class Bonus * Weapon Bonus
Defense - (Armor defense value) + (Quickness) -5
Energy - Maximum base energy is 282. Maximum possible energy is 32767.
- Higher class gives more energy.
- Badges (go to Quests tab and click on Badges on the upper left corner). The yellow badges give you
+1 permanent energy each, the orange ones give +2, except Badge Master (+5). To keep track of the number of gates/portals/bosses you have, go to Characters tab and click View More.
- Banker's Guild gives +10 permanent energy.
- Some rings also increase your energy while you wear them.
- The Time Capsule gives +30 permanent energy.
reference:
http://damnguildname.forumfree.it/?t=59692189
http://www.kongregate.com/forums/35-dream-world/topics/145038-skill-points